The next session at the Annoyance has started up and I'm back in class with my
iO level Two teacher Susan (who is wonderful - though you probably already know that if you've read my earlier posts).
Anyway she let us know that she tends to do things a little differently in this level than we've seen so in levels 1 & 2. Namely we won't be doing a million or so scenes because for her personally that doesn't work (and she has noticed over the years that when you do that many often people get in the mentality that some scenes are throw aways ... get your bad scenes out of the way and wait for your good ones to start). Well in this class she cares about all our scenes and wants us to as well.
We started off walking about the room as she asked us to begin leading with different parts of our bodies - each one we focused on inspired different ideas for characters, changed the way we walked, talked, even though in some cases.
This is a big part of Susan's philosophy (if I can use that term) that the only thing you own in a scene is your body and you should lead with it strongly.
After this we moved into five person scenes (that's right five) where basically we hopped up on stage Susan gave us a location (like
McDonalds) and told us to "Do Something" with the one caveat that we couldn't talk till she let us.
The key to success was the moment she said do something - was to make a choice based on the locale and snap into asap not worrying about what your partners were going to be doing.
After a little while of us all milling about doing our own things - ideally sunk into a character as well - she told us we could speak, and scenes commenced.
Some of the scenes went very well (those were the ones where people had made firm choices up top about themselves and were comfortable in their own skin during the scene) - some devolved into arguments and general
clusterfuck status quite quickly (these were the scenes where the moment they were allowed to talk - they worried more about creating something with the other four players than continuing to exist as that character).
Once people tried to make something happen - tried to add plot - or quickly establish everyone
else's role in relation to themselves ... things devolved.
In the scene I was in - we all ended up just existing in the space (
McDonalds), once we could talk - we didn't immediately all start. We slowly found out each other's roles ... (my choice at the top had been to start drinking a milk shake and being unhappy with it - from that I decided I was unhappy about something besides the milkshake and as the scene progressed it turns out I was the disappointed manager - unhappy about his staff).
Even when there were "mistakes" we were all enough into our own characters that we rolled with it (for example ... I called one of the players Sean at one point .... I'm not sure if I had missed him being called something else earlier, or he just decided I got his name wrong - but he told me that was wrong and his name was Patrick ... well for the rest of the scene I made the deliberate choice to call him different names - and I became the asshole manager who can't even recall your name).
One player was not addressed the whole scene until the very end - he just silently swept up the place - with the rest of us moving around him. The last line was when we acknowledged what a good job he did after he said excuse me to get one of us to move ... but it didn't matter cause he had his thing - and he was just as much as part of the scene as the rest of us.
We then ended the class with an exercise called: Protecting the Freak (of which there are three main variations).
Number 1: Two players up - one person is the freak and the other is the straight-man. The Freak is just asked to be balls out crazy, do whatever they want and just have fun and be weird. The straight-man reacts to the Freak, shocked by what he does, and gives it the context of "this is not
ok".
(for example: Freak: "I just killed a nun", Straight-man: "Oh my god Jim that's horrible - I have to call the cops")
This is called the
iO style - because if you be too weird in a scene over at
iO this is most likely how your scene partner will react: treats crazy and weird as being crazy and weird.
Number 2: Two players up - one player is the freak (going crazy ... being weird) the other one is the Straight-man, though this time he is asked to give the freak's context as being normal. React as everything the freak does is perfectly
ok (and even exactly what's needed) and just likes it in general.
(for example: Freak: "I just killed a nun", Straight-man: "Good job Jim, that's one more we don't have to worry about")
Number 3: Two player up - they are both freaks.
(for example: Freak #1: "I just killed a nun", Freak #2: "This tastes like happy" while gnawing on a chair leg).
This last one can form a satisfying (if perhaps not purely rational scene) as long as the two freaks stick to their guns - leading to an almost
dada-
ist tableau.
The one caveat about the above exercise is that you can never "fix" the problem of the freak ... can't try to stop/change them. Again all three are about giving the weird player the protection of a context to play weirdly in, be it: weird is weird, weird acceptable, or weird is normal.
From this class we took these ideas:Try it on with AbandonYou don't worry if you're a shitty improviser when you have something to doIf you still feel like you in a scene - pull something out, change your spineIn terms of comedy, often it is just like minded people hanging outDo'ers beat out talkers every timeNever be afraid to tell another character about themselves - detail them - endow them - give a gift.
Your "Mistakes" become the greatest gifts - as long as you don't treat them as mistakes
A good scene is one where you are having fun